How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

The decisions you make in relation to Citizen Requests, Citizen Disputes, New Arrivals, and Policy Decisions will influence the way your planetary settlement develops. The choices you make can impact every element of settlement overview stats and settlement features, such as population, happiness, productivity, maintenance cost, and sentinel alert level. As a result it’s important that you make the right choices to ensure that your settlement continues to prosper, especially considering that some of the consequences of your choices aren’t always made clear. The below tables show all the known outcomes for settlement decisions of each type.

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How to Respond to Settlement Decisions in No Man’s Sky

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(1 of 3) You should never be afraid to turn down requests for glorious expeditions if you can’t afford them, or if you don’t want to lose population size in exchange for materials.

Citizen Request Choices

A Grand Day Out

EndorseDeny
+4 - 5% Happiness and increased settlement debt-2% Happiness, no increase to settlement debt

A Glorious Expedition

EndorseDeny
Settlers return with items or currency in the form of units or nanites at the cost of -2 Population and increased settlement debtNo impact to overview stats or settlement features

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Citizen Dispute Choices

Contested Ownership

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy suspected settlement featureAdds the Hostile spy suspected settlement feature and decreases productivity

Criminal Enterprise

Choice 1 (left option)Choice 2 (right option)
Reduces settlement debtAdds the Enemy spy detected and Atmosphere of suspicion settlement features

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Faulty Goods

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy detected settlement featureAdds the Atmosphere of suspicion settlement feature

Relational Difficulties

Choice 1 (left option)Choice 2 (right option)
No impact to overview stats or settlement featuresNo impact to overview stats or settlement features

New Arrival Choices

A Good Neighbour

Choice 1 (left option)Choice 2 (right option)
Adds a random positive feature if you accept technology, adds valuable material if you accept giftNo impact to overview stats or settlement features

A Mysterious Warning

Choice 1 (left option)Choice 2 (right option)
Adds a Blessed positive feature if you heed the warning, or directly contributes to happiness if you don’t require the feature, also increases settlement debtAdds a Cursed negative feature if you don’t need the warning, also increases maintenance cost

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A Stranger In Need

Choice 1 (left option)Choice 2 (right option)
Increases standing with the alien race associated with your settlement, also increases settlement debtDecreases standing with the alien race associated with your settlement, also adds a Cursed negative settlement feature

An Unexpected Guest

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature and +1 to population, can also increase or decrease maintenance cost depending on guestNo impact to overview stats or settlement features

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Friendly Business

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature, also increases settlement debtNo impact to overview stats or settlement features

Policy Decisions

Fiscal Opportunities

There will be a number of Fiscal Opportunities presented in various forms, but all of them relate to whether or not you should tax a specific activity in the settlement. This can range from taxing the consumption of a currently untaxed ingredient, tax a new technological development, or tax a specific leisure activity. It doesn’t matter what the scenario is, since the choices and outcomes are always the same, detailed below.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Market Regulation

This policy decision is similar to Fiscal Opportunities, in that you’ll have a range of scenarios where specific activities that your settlers have begun to engage in are brought to your attention. The main difference here is that instead of a choice between taxing or not taxing the activity, you’ll have to decide whether or not to ban it. The results of the choices are exactly the same.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Bettering the Settlement and Improving Our Lives

In addition to Fiscal Opportunities and Market Regulation, you’ll have two other main types of decisions related to the Bettering the Settlement and Improving Our Lives categories. These will always have a positive outcome for the settlement and its settlers, although you will sometimes need to pay an initial one-off fee for the choice to take effect.

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DecisionEffectType
Automated pipe networkReduced maintenance costBettering the Settlement
Fund vital maintenanceReduced maintenance costBettering the Settlement
Fund productivity improvementsIncreased productivityBettering the Settlement
Fund welfare measuresIncreased happinessBettering the Settlement
Inspiring stimulation gasIncreased productivityBettering the Settlement
Research additional facilitiesIncreased productivityImproving Our Lives
Research camouflage measuresDecreased sentinel alert levelImproving Our Lives
Research commercial innovationIncreased productivityImproving Our Lives
Research farming technologyReduced maintenance costImproving Our Lives
Research housing techIncreased populationImproving Our Lives
Research industrial techIncreased productivityImproving Our Lives
Research leisure technologyIncreased happinessImproving Our Lives
Research maintenance techReduced maintenance costImproving Our Lives
Research new industrial unitsReduced maintenance cost / Increased productivityImproving Our Lives
Research public goodsIncreased happinessImproving Our Lives
How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

FAQs

What to do with settlements in No Man's Sky? ›

As overseer of a settlement, you will make key decision[sic], direct the construction of buildings and resolve disputes between citizens. A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day.

How to choose a settlement in No Man's Sky? ›

Instead, try to find a settlement with high productivity and no debt to pay off. Inhospitable planets (such as Scorched, Frozen, or Volcanic planets) will have a hard time convincing people to visit, which will keep their populations low. This will prevent them from becoming S-ranked settlements.

How do I improve my settlement in No Man's Sky? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

Can you abandon a settlement in no man's sky? ›

Players can find new settlements in No Man's Sky, but if someone is already an Overseer of a different settlement they'll have to abandon their old settlement for the new one.

How many settlements can you oversee in no man's sky? ›

You can only be overseer of one settlement at a time. If you accept being overseer of another settlement you will lose your previous one. Exactly one per save. One.

How to complete the settlers quest in No Man's Sky? ›

Your duty is to defeat seven Corrupted Drone. When all corrupted drone is defeated, you need to talk with a citizen once more time to accept a thanks. After that, you need to go to a Settlement Interface to become this settlement overseer. Then, go to the Construction Terminal to build the Administration Terminal.

What is the max settlement size in no man's sky? ›

And all settlements can eventually reach a maximum population of 200 settlers. That's about it.

How do you get more people in your settlement in no man's sky? ›

By building more residences and accepting new people in the settlement, it is possible to increase its population.

What happens when you claim an abandoned ship in no man's sky? ›

The ship not in use will be stored on the freighter. Warping the freighter one time after accepting the crashed ship will move the other ship to the hangar. Players that don't own a freighter can still own more than one ship, it will just stay on the ground where they were found until they leave the system (eg.

Can you move your whole base in no man's sky? ›

In the event that a player wants to move bases, all they have to do is construct the respective terminals inside of their new base. Hold the action key (E for default on PC) and they'll appear. This can be done without an issue and is cost free.

How do you use the settlement map in no mans sky? ›

A map showing the location of a nearby planetary settlement, acquired from the Space Station Cartographer. Select the map and use Plot Route to pin the location in your Exosuit display.

How do you get your settlement out of debt in no man's sky? ›

'No Man's Sky' Settlement Guide: How To Eliminate Debt
  1. Settlements will not produce surplus goods while in debt.
  2. Debt cannot be paid off using the player's own money.
  3. Increasing Settlement Productivity is key to removing debt.
Jul 27, 2022

What does population do in no man's sky settlement? ›

From the game code, population and happiness have a contributing factor to production. Although a small factor, so you may not notice too much change as population and happiness tend to move slowly.

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